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Reviews of Command & Conquer 4: Tiberian Twilight

Testseek.com have collected 65 expert reviews of the Command & Conquer 4: Tiberian Twilight and the average rating is 68%. Scroll down and see all reviews for Command & Conquer 4: Tiberian Twilight.
 
(68%)
65 Reviews
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The editors liked

  • Mobile bases concept works well
  • Online matchmaking is consistently stable
  • Persistent progression is properly addicting
  • Story mostly delivers for long-time fans

The editors didn't like

  • Need for constant Internet connection draws concern
  • The "levelling" mechanic can lead to some unbalanced multiplayer matches

 

Reviews

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  Published: 2010-03-16, review by: gamespot.com

  • Persistent unlocks provide a nice sense of ongoing reward, Enjoyable online and skirmish play, Excellent soundtrack and darkly lit cutscenes make for great atmosphere
  • Short, limp campaign that concludes with a thud, You always have to be connected to the Internet, even in offline modes, Limited scope, limited excitement
  • Tiberian Twilight's online play and persistent unlocks make for short-term fun, but the mediocre campaign doesn't give Kane the send-off he deserved. ...

 
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(70%)
 
  Published: 2010-03-16, review by: videogamer.com

  • Multiplayer is fast, frenetic fun, More accessible gameplay, New serious cutscenes don't work, Boring campaign...

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(70%)
 
  Published: 2010-03-16, Author: Kevin , review by: cnet.com

  • Abstract:  There's a good chance that Command & Conquer 4: Tiberian Twilight is not what you were expecting. This real-time tactical game shares some attributes with the Tiberium-fueled strategy games that came before it--flashy graphical effects, GDI and Nod for...

 
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(70%)
 
  Published: 2010-03-16, review by: Play.tm

  • Abstract:  Command & Conquer 4 still knows how to pile on the schlock. We're now up to 2077, thirty years after the third game, so all your units are either vehicles or people in chunky robot suits because it's the future - though the Mammoth Tank is still going ...

 
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(75%)
 
  Published: 2010-04-29, review by: expertreviews.co.uk

  • Tiberian Twilight is fast-paced and combat-oriented but we missed the resource management of previous games and were frustrated by an arsenal that was limited by experience points. ...

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(80%)
 
  Published: 2010-04-09, review by: itreviews.com

  • Abstract:  This is traditional Command & Conquer in some respects, although the new mobile crawler model of play streamlines the strategic elements right down. These mechanics work better in multiplayer than in the single player campaign, however. And that campa...

 
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  Published: 2010-04-09, review by: darkzero.co.uk

  • Abstract:  Published April 9th 2010. I’ve been playing the Command & Conquer series on and off since the original back in 1995. The early titles were a huge success and really captured my imagination. In more recent years the series has lost its way, suffering fr...

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(40%)
 
  Published: 2010-03-30, review by: HEXUS.net

  • of the Tiberium Saga Reviewer: John Layland Command and Conquer 4: Tiberian Twilight is the latest installment of EA's well known and much loved real time strategy series. Set fifteen years after Command and Conquer 3: Tiberium Wars, the earth is now ...

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  Published: 2010-03-19, review by: techadvisor.co.uk

  • Aside from the DRM issue, Command & Conquer 4: Tiberian Twilight is a really enjoyable experience throughout. Yes, diehard fans who can't accept the new Crawler mechanic and the shift away from Tiberium harvesting will no doubt be disappointed, but ga...

 
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(80%)
 
  Published: 2010-03-16, review by: gamesradar.com

  • Mobile bases, Class system adds more strategy and variety, Experiencedriven unit unlocks
  • Underwhelming singleplayer campaign, Less economy focus may deter some players, Forced to log in to EA's servers to play

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(70%)
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