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Reviews of Command & Conquer 4: Tiberian Twilight

Testseek.com have collected 65 expert reviews of the Command & Conquer 4: Tiberian Twilight and the average rating is 68%. Scroll down and see all reviews for Command & Conquer 4: Tiberian Twilight.
 
(68%)
65 Reviews
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68 0 100 65

The editors liked

  • Mobile bases concept works well
  • Online matchmaking is consistently stable
  • Persistent progression is properly addicting
  • Story mostly delivers for long-time fans

The editors didn't like

  • Need for constant Internet connection draws concern
  • The "levelling" mechanic can lead to some unbalanced multiplayer matches

 

Reviews

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  Published: 2010-03-25, review by: hookedgamers.com

  • Fast paced multiplayer battles with up to 10 players on a single map.
  • Did they really slap the name Command & Conquer onto this game?

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(60%)
 
  Published: 2010-03-24, review by: firingsquad.com

  • I’m growing tired of people drastically altering the core gameplay mechanics of a franchise because they want to try something different, yet are too afraid to introduce new IP. Calling something a sequel causes players to expect certain things based o...

 
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(48%)
 
  Published: 2010-03-23, review by: arstechnica.com

  • Abstract:  With Command & Conquer 4: Tiberian Twilight, Electronic Arts has finally concluded the long-running "tiberian saga" plotline for the venerable real-time strategy series. Unfortunately, it's not exactly the best way to go out. C&C4 introduces a number...

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  Published: 2010-03-22, review by: totalvideogames.com

  • Tiberium Wars was actually a fairly decent attempt at resurrecting Westwood's series, so you have to ask why has it gone so wrong? Tiberian Twilight is little more than a mish-mash of ideas from other RTS games, and looses C&C's identity in the pr...

 
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(70%)
 
  Published: 2010-03-22, review by: gamezone.com

  • Abstract:  Command & Conquer has long been a staple of the RTS genre. From the groundbreaking original to the highly successful Red Alert spin-off franchise, the series has long been one of the most recognizable names in the strategy genre. Unfortunately, you can...

 
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(75%)
 
  Published: 2010-03-18, review by: ign.com

  • It's great to see developers and publishers taking risks with franchises in danger of growing too stale, and Command & Conquer's traditional mechanics were some of the most well known in the genre. To really move forward, something had to be switc...

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(74%)
 
  Published: 2010-03-18, review by: 1up.com

  • Abstract:  Electronic Arts has given over the Command & Conquer franchise to an always-online, MMO scheme of leveling up to unlock content, which can work in a shooter, a role-playing game, or Scientology. But it's a fundamental misreading of the appeal of real-t...

 
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(50%)
 
  Published: 2010-03-16, Author: Eric , review by: gamespy.com

  • Interesting finish to the C&C storyline; admirably takes risks with the game design.
  • Admirable risks turn out badly; design elements don't work well together; endless grind to unlock units; multiplayer's a carousel of sadness; don't die, Joe Kucan!

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(50%)
 
  Published: 2010-03-16, review by: armchairempire.com

  • Abstract:  Taking an established franchise like Command & Conquer and re-inventing it or taking chances with something new is commendable. It's the only way irrelevancy can be avoided. But with Command & Conquer 4: Tiberian Twilight the series has bee...

 
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(30%)
 
  Published: 2010-03-16, review by: gamepro.com

  • Mobile bases concept works well, online matchmaking is consistently stable, persistent progression is properly addicting, story mostly delivers for longtime fans
  • Need for constant Internet connection draws concern; the "leveling" mechanic can lead to some unbalanced multiplayer matches,

 
Was this review helpful?   
 
(80%)
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