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Reviews of Sengoku Basara: Samurai Heroes

Testseek.com have collected 25 expert reviews of the Sengoku Basara: Samurai Heroes and the average rating is 60%. Scroll down and see all reviews for Sengoku Basara: Samurai Heroes.
 
(60%)
25 Reviews
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60 0 100 25

The editors liked

  • You'll smile the first time you get a 2000+ hit combo

The editors didn't like

  • Everything else (plus bad RSI)

 

Reviews

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  Published: 2010-10-25, review by: impulsegamer.com

  • Abstract:  Straight off the hot press from Capcom, comes Sengoku Basara: Samurai Heroes that is created by the developers Hiroyuki Kobayashi of Devil May Cry, more specifically gaming design guru. This tactical strategy game turns your PlayStation 3 into a hack ...

 
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(70%)
 
  Published: 2010-10-25, review by: goodgearguide.com.au

  • You'll smile the first time you get a 2000+ hit combo
  • Everything else (plus bad RSI)
  • I didn't think I could get enough of the Dynasty Warriors formula (I currently own seven games in that series), but Sengoku Basara proves that Koei is more talented than critics give it credit for -- in the wrong hands, the concept is genuinely painful to...

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(30%)
 
  Published: 2010-11-19, review by: Gamingnexus.com

  • Abstract:  There are some games you will come across that are completely forgettable. Sengoku Basara: Samurai Heroes is one such game that you will almost instantly forget you’ve even played by the game’s summation. First, you can forget about any grade-A quality...

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(31%)
 
  Published: 2010-11-15, review by: gaming-age.com

  • Abstract:  Sengoku Basara: Samurai Heroes isn't a game series I have a lot familiarity with. I know the original was dubbed Devil Kings when it released on the PS2 back in the day, and that it played a helluva lot like KOEI's long-running Dynasty Warriors series,...

 
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(77%)
 
  Published: 2010-11-02, review by: blogcritics.org

  • Abstract:  Once upon a time, way back when video game arcade machines roamed the earth, a Japanese-based company known as Capcom developed an coin-operated game called Street Fighter. It was painfully simplistic: players would pump several thousand dollars in qua...

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(40%)
 
  Published: 2010-10-29, review by: strategyinformer.com

  • Koei’s Dynasty Warriors games have spawned many spin-offs and imitators such as its own Dynasty Warriors Gundam and Konami’s Ninety-Nine Nights. But the majority of these releases have been carbon copies of original templates, regardless of their chose...

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(70%)
 
  Published: 2010-10-23, Author: Paolo , review by: icrontic.com

  • Quite polished for a $40 hacknslash, Simple combat system, Lots of weapons and accessories to collect = Replayability, Twoplayer local coop, Unique roster of heroes and villains, Map design is good, Game loads fast compared to other games in its genre, DLC characters are coming
  • Voice acting makes me want to strangle someone sometimes, Size of roster shrank from previous versions (30 to 16), Easy difficulty, No online coop, Regional Materials make item grinding a pain

 
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  Published: 2010-10-20, review by: gamespot.com

  • Attacks look stylish and powerful.
  • Mindless, repetitive hackandslash action, Idiotic enemy AI, Absence of checkpoints makes death an infuriating setback, Cookiecutter enemy appearance and behavior.
  • Shallow, mindless hack-and-slash action makes this a crushingly tedious slog through an anachronistic version of 16th-century Japan....

 
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(45%)
 
  Published: 2010-10-20, Author: Carolyn , review by: cnet.com

  • Abstract:  Capcom's Sengoku Basara series doesn't have quite the same level of name recognition for Western audiences as Koei's Dynasty Warriors and Samurai Warriors games, but if you've spent any time with Koei's games, Sengoku Basara: Samurai Heroes will immedi...

 
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(45%)
 
  Published: 2010-10-20, review by: gamezone.com

  • Abstract:  Year after year, the Dynasty and Samurai Warriors franchises fail to innovate, making it the perfect time for Capcom to step in with Sengoku Basara: Samurai Heroes - a series first seen stateside as Devil Kings. Does Capcom push the series in the righ...

 
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(60%)
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