Abstract: When I'm exhausted, my goal with media is to help me shut my brain off so I can relax a bit. One of my favorite ways to do that, I've found, is to play games while listening to a podcast, show, or some music at the same time. Do I need to bombard myself w...
Abstract: In recent years, I haven't branched out as much as I'd like when it comes to my gaming taste. I did venture away from exclusively playing AAA games, but the indies I played were the huge titles that may as well be AAA at this point just based on their ubi...
Abstract: Every once in a while, a game comes around and completely takes you by surprise. For me, that game was Hades, the newest title from Bastion developer, Supergiant Games. We admit to being late with this one, as it came out in September, and started Early A...
Brilliant balance of mechanics to keep things fresh even after a dozen repeat playthroughs, Nice variety of weapons and a wide range of viable builds, Vibrant presentation and stellar voice acting work, Responsive and fast paced combat
Fully exploring character story arcs can take a bit too long, A bit more enemy/boss variations would have been nice
Abstract: Hades is my game of the year. It's also the game of the year. I don't mean to say that Hades is objectively the best, because that's an impossible metric (and also Baldur's Gate 3 isn't out yet). Rather, developer Supergiant's Greek mythology-flavored act...
Abstract: The first time I beat the final boss in Hades, I felt an enormous sense of relief. I'd been fighting to see this ending for hours (months, technically, if you count my time in early access), and in roguelikes, it feels better than usual to see an ending...
Abstract: The first time I beat the final boss in Hades, I felt an enormous sense of relief. I'd been fighting to see this ending for hours (months, technically, if you count my time in early access), and in roguelikes, it feels better than usual to see an ending...