Too Human does many things well, some of them very well. However it also has several glaring flaws that can hamper an experience which in the end is rather average. Those able to overlook the flaws and get used to the rather unique control style are li...
Too flawed, too confusing and too repetitive for greatness, but too intriguing and too much fun in multiplayer to discount entirely. Too Human is worth playing, but only if you think you can put up with its longeurs and frustrations....
Abstract: Too Human is another game that falls in the “could have been much more” category. Even though this game has been in development for many years, there are just too many design flaws that keep it from becoming a “must have” game. Hopefully the next game ...
Abstract: Too Human’s checkered past is well documented; I even covered it here at AtomicGamer in my hands-on preview. So now that the title’s actually in player’s hands, I’ll skip the history lesson, and sum things up simply by saying Too Human has arrived to ...
Abstract: Name: Too HumanGenre: Action RPGPlatform: Xbox 360I’ve been waiting for Too Human since playing Eternal Darkness, Silicon Knight’s last title. It has been in development hell since the PlayStation 1 era, so the fact that the game has even come out afte...
Source material is interesting and well-used, Great depth in character customization, Strong combat engine, Sharp graphical presentation, Drop-in, drop-out online co-op, High replayability
Controls arent for everyone, No split-screen co-op, Menu and camera need work, Some distracting graphical bugs, Cyberspace portion of game is too linear, Difficulty balance is off as a result of A.I, death penalty
Surprisingly, for a game thats come so far—one that has crossed over so many platforms and made a significant engine transition—Too Human actually looks and sounds quite good. Sharp and varied environments are combined with great looking armor...
Abstract: Almost ten years in the making, Too Human has seen its fair share of development troubles. First announced for the original Playstation, moved to the GameCube and ultimately finding a home on the Xbox 360, the game has been a lightening rod for critici...
Published: 2008-08-18, Author: Gabe , review by: gamespy.com
Right analog stick combat system offers minor variation.
Precious little differentiation in enemies, environments and combat tactics; too much loot trivializes drops; poor graphical performance.
Too Human is a treadmill. Lots (if not most) games are, but the failing of Too Human is that it doesnt mask its ceaseless procession of incredibly similar gameplay with either a unique narrative or anything else that might draw your attention away fro...