Abstract: Tacoma is a narrative game about chasing ghosts. Set in the future aboard a large space station, players search for answers in augmented reality recordings of past events. The digital remnants of the station's crew steal romantic moments, play video games...
Rich environmental storytelling brings the station to life, Strong acting gives emotional depth to faceless characters, Characters and their relationships are explored through layers of details and feel more real as a result
Big-picture narrative doesn't connect effectively to the main character story
Published: 2017-08-07, Author: Rick , review by: Bit-Tech.net
Abstract: One thing I've often lamented about walking simulators (or to use the more modern parlance, narrative adventures) is how they isolate the player in a dead world. From Dear Esther to the Vanishing of Ethan Carter, these are games that are more dedicated to...
Tacoma is as thoughtful and introspective as you'd hope, effortlessly pairing lofty sci-fi ideas with grounded personal stories and diverse characters. Your time on the Tacoma space station may be brief, but it's undeniably satisfying exploring the statio...
Published: 2017-08-01, Author: David , review by: gamesradar.com
Offers a surprisingly chilling vision of the future, AR recordings are a novel way of presenting character interactions, Allows you to view all the fascinating details within the cracks of its characters' lives at your own pace
Plot threads don't weave together as neatly as they should, especially if you miss something, What few puzzles exist are simple and arbitrary
While some of its threads don't always come together as neatly as they should, Fullbright's sophomore effort is a quiet and haunting examination of the ways corporations dehumanize us all...
Abstract: Tacoma doesn't require your input, only your patience. Set a few thousand miles above the Moon's surface in the late 21st century, it casts you as Amy Ferrier, a network technician contracted to recover an advanced AI, ODIN, from an abandoned space statio...
Published: 2017-08-01, Author: Jordan , review by: theguardian.com
Abstract: It seems unavoidable to compare Tacoma to Gone Home, the previous game by developer Fullbright Productons. Along with Dear Esther, it is often credited with popularising a certain type of linear narrative-focused game, often pejoratively labelled ‘walking...
As I said up front, I enjoyed it. Tacoma is a pleasant and brisk experience with a stunning eye for industrial design.It lacks the subtlety of Gone Home though, and in the process misses much of what made traipsing through the Greenbriar family home inter...