1940's era perfectly recreated; investigation and interrogation gameplay is excellent; facial graphics are outstanding; great voice work
Cases become predictable; driving / shooting / footchases are awful; L.A. is too big and boring outside of cases; Phelps' midinterview mood swings are distracting; investigations could be deeper, L.A. Noire takes place in 1940's Los Angeles after World War II. You play as a marine turned police officer named Cole Phelps. The story follows Phelps as he rises through the ranks of the L.A. Polic
L.A. Noire is another excellent product from Rockstar and an excellent first shot for Team Bondi, as it combines the sorts of mechanics we expect from Rockstar titles into a crime drama with adventure game elements that, while not perfect, is immensel...
With L.A. Noire, Rockstar and Team Bondi have crafted a game that challenges you to experience a completely different style of game. Heavily story driven and saving action for choice moments, it is a refreshing answer to the Call of Duty clones that domin...
Abstract: At first glance you may mistake Rockstar Games' newest open-world game has nothing more than another Grand Theft Auto clone. But look closer, because Team Bondi's newest game has very little to do with Jack Thompson's least favorite franchise. With ...
Abstract: You never know who’s going to come into your office, or what kind of cases they’ll have for you. At first glance, L.A. Noire looked similar to her cousin Grand Theft Auto since they ran on similar game engines, but you don’t get far as an detective by ...
Some very unique elements to the gameplay, Interviewing/Investigating well implemented and fun, Black Dahlia murder story was extremely interesting, Sound and graphics are topnotch, Facial animations second to none, very useful in interviews, 1940′s LA looks amazing, Main characters are dynamic,
Far too many shootouts/chases which are poorly implemented and tedious, Half of the game area goes unused throughout the main story, little reason to explore it otherwise, Side missions lack variety
Abstract: Rockstar Games is to games what Steven Spielberg is to movies. They only put something out once every two or three years and when they do you can always bet it’s going to be something incredible and a huge commercial success. For years we’ve enjoyed th...
Abstract: In the venal world of film noir and its hard-boiled literary counterpart, few stories end happily. It's not uncommon to see tales of hapless everymen and working schlubs that are pushed or duped into tawdry affairs, criminal scheming, and murder. Chara...
Abstract: I can't claim to be an expert on police work in Los Angeles circa 1947, but I am a fan of the books and radio shows of the time; that time before television was widely available and men wore fedoras without looking like complete morons.The...