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Reviews of Kingdoms of Amalur: Reckoning

Testseek.com have collected 33 expert reviews of the Kingdoms of Amalur: Reckoning and the average rating is 82%. Scroll down and see all reviews for Kingdoms of Amalur: Reckoning.
Award: Good Buy February 2012
February 2012
 
(82%)
33 Reviews
Users
(90%)
20 Reviews
82 0 100 33

The editors liked

  • Plenty of visionaries at work here – on a technical basis this is one of the most creative games out there

The editors didn't like

  • Way too easy for the seasoned gamer

 

Reviews

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  Published: 2012-03-01, Author: Matthew , review by: goodgearguide.com.au

  • Plenty of visionaries at work here – on a technical basis this is one of the most creative games out there
  • Way too easy for the seasoned gamer
  • It's rare to see a new RPG franchise hit the market with this level of production values. It's worth checking out for that reason alone...

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(90%)
 
  Published: 2012-03-26, review by: destructoid.com

  • Abstract:  One might wonder if a game like Kingdoms of Amalur: Reckoning really needs a downloadable content expansion along the lines of "The Legend of Dead Kel," given the enormous amount of quests and content already available in the core game. Quest and are...

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(85%)
 
  Published: 2012-02-27, review by: newgamenetwork.com

  • Abstract:  Kingdoms of Amalur: Reckoning has an absolutely insane pedigree. Included are Ken Rolston, lead designer behind Morrowind and Oblivion; Todd McFarlane, artist of Spawn and numerous other works; and R.A. Salvatore, writer of a number of Forgotten Realms...

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(72%)
 
  Published: 2012-02-17, review by: strategyinformer.com

  • Abstract:  Let’s address this right now: Kingdoms of Amalur: Reckoning is a great game, but has a terrible title that will lose it sales. Pretty much everyone I’ve spoken to about the game have dismissed it just because of that ruddy name. Never put a silly fanta...

 
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(80%)
 
  Published: 2012-02-07, review by: Gamingnexus.com

  • Abstract:  It is pretty hard to ignore the sky-high expectations 38 Studios freshman game Kingdoms of Amalur: Reckoning (KOA). The company has gathered a ton of big names from the media universe to craft an original RPG for one of the most competitive genres in t...

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(96%)
 
  Published: 2012-02-07, review by: destructoid.com

  • Abstract:  Sometimes, the best way to become a blockbuster videogame is to act like you already are one. That seems to be Kingdoms of Amalur: Reckoning's modus operandi, and the gambit is paying off. Despite the big names attached to the project, very few peopl...

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(80%)
 
  Published: 2012-02-07, review by: videogamer.com

  • Abstract:  Kingdoms of Amalur: Reckoning Review1 2 Back in 2006 baseball's Curt Schilling did the impossible and managed to turn a hobby of questing through Azeroth into an actual RPG development studio. It should have been a disaster but instead Schilling, a bor...

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(80%)
 
  Published: 2012-02-07, review by: arstechnica.com

  • Responsive, intuitive controls, Satisfying combat that rarely feels rote, Incredibly deep and flexible character customization options
  • Forgettable story and characters, Obsessive focus on backstory rather than character development, Straightforward plot offers little opportunity for meaningful decisions
  • Oh look, its some guy who's going to prattle on about fate for a while. *snore*Image courtesy of EA

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  Published: 2012-02-07, review by: cheatcc.com

  • Abstract:  The RPG genre has its major players—Bethesda, BioWare, and the like—with big ticket entries saturating the media and intimidating smaller scale developers. What typically spawns from the lesser-known studios either flops from poor execution or is cleve...

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(92%)
 
  Published: 2012-02-07, review by: armchairempire.com

  • Abstract:  When you create a game that’s similar in style and substance – a fantasy world dungeon crawler role-playing game to the juggernaut Elder Scrolls V: Skyrim, especially when your game is slated for release just months following Skyrim’s huge...

 
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(85%)
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