Abstract: Halo Wars marks not only the last Real Time Strategy title for venerable RTS vets Ensemble Studios, but their last title ever, and while it might not be the game fans were wishing they had went out on, it's still really solid, and probably the best att...
Abstract: Name: Halo WarsGenre: Real-Time StrategyPlatform: Xbox 360Back in 2001, Microsoft released Halo, the seminal first-person shooter that proved that the genre, previously dominated by the PC set, could play just as well on consoles. Obviously the plan w...
Abstract: The UNSC and Covenant forces are fairly different from each other, with the leaders only amplifying this fact; the UNSC leaders, for example, differ through economy perks (Cutter adds a level to your bases, while Anders halves research times and c...
Abstract: You cant blame them for trying. With the release of Halo Wars this week, that makes at least nine full-priced attempts by major publishers so far to bring modern-day strategy games to this generation of consoles. Before it, weve seen these attempts ...
Abstract: There are relatively few commands to memorise when playing Halo Wars, as the interface has clearly been built with accessibility in mind. Selecting all units is mapped to the left bumper while commanding all of your local units is on the right. The A b...
Abstract: Editor's note: The original Halo Wars review was written before I had completed the campaign. This is common in our industry, where reviewers have to make a judgment call as to whether or not they have played enough for review. A number of our reader...
Abstract: At last, the release has come for Halo Wars, Ensemble’s translation of the Halo universe into a real-time strategy game. Between the richness of the Halo canon and the ambitious plan to carry a primarily PC genre of game onto the Xbox 360, there was ...
Abstract: Finishing Halo Wars must have been bittersweet for Ensemble Studios. On one hand, they’ve created a fine addition to the Halo franchise, but on the other hand, it was their final project and they had the pressure of turning a shooter into an RTS for a...