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Reviews of Fable 2

Testseek.com have collected 68 expert reviews of the Fable 2 and the average rating is 87%. Scroll down and see all reviews for Fable 2.
Award: Most Awarded October 2008
October 2008
 
(87%)
68 Reviews
Users
-
0 Reviews
87 0 100 68

The editors liked

  • Large number and variety of activities
  • Lots of world and character customisation
  • Stunning storybook graphics
  • Flexible and enjoyable combat

The editors didn't like

  • Unsatisfying main campaign
  • Enemies present little challenge
  • Dog isn’t terribly interesting
  • Some irritating questing quirks

 

Reviews

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  Published: 2008-10-26, review by: game-boyz.com

  • Abstract:  Fable II looks beautiful. The graphics are solid with everything being well presented. The modeling is smooth with detailed and multiple textures. Every area has a unique look and the game makes good use of color. The result is a consistent painterly s...

 
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(80%)
 
  Published: 2008-10-26, Author: Stuart , review by: trustedreviews.com

  • The most appealing, entertaining and accessible action RPG ever made, rivalling Zelda for side quest tomfoolery, but with a layer of open-world depth that even Nintendo has never aspired to. Finally, Lionhead delivers on its promise....

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(100%)
 
  Published: 2008-10-23, review by: strategyinformer.com

  • Abstract:  The basics you already know: Fable II is set 500 years after Fable, in an Albion that more or less resembles Briton during the Enlightenment era. Guns have replaced bows, industry for farming, and Heroes havent been seen since the Guild was burnt down...

 
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(90%)
 
  Published: 2008-10-23, review by: gamezone.com

  • Abstract:  Fable 2 is among the elite titles to release in 2008. If players skip out on their opportunity to play this ambitious and heartwarming title, then they are missing out on one of the best games of the year.

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(90%)
 
  Published: 2008-10-22, review by: destructoid.com

  • Abstract:  Only girls and poofters have emotions, that's what my drunk Uncle Horatio Himmler always used to say. He'd hate Peter Molyneux, who has confessed to being "incredibly emotional" over reviews for his latest hype magnet, Fable 2."Fable 2 must have been ...

 
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  Published: 2008-10-22, review by: 1up.com

  • Abstract:  Most Western-developed role-playing games tend to follow an exhaustively mathematical, under-the-hood dice-rolling formula. This approach has left behind a trail of infinitely deep, intricately detail-oriented, but perhaps not so immediately enjoyable,...

 
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(94%)
 
  Published: 2008-10-21, review by: armchairempire.com

  • Abstract:  Fable II, the sequel of sorts to the original Fable role-playing game on the Xbox from renowned developer Peter Molyneux, takes the franchise even further, with a rich and rewarding new tale of Albion. There is much more gameplay and Fable II even inf...

 
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(90%)
 
  Published: 2008-10-21, review by: ztgd.com

  • Call in sick kind of fun, Excellent art design, Immersive and vast,
  • Coop makes me uncooperative, Pause menu leaves too much to the imagination

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(98%)
 
  Published: 2008-10-20, review by: gamepro.com

  • Abstract:  The original Fable promised gamers the world but upon its release many players lamented the unexplained absence of many promised features. Even though it ultimately turned out to be an exceptionally enjoyable game, and acclaimed designer Peter Molyneux...

 
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(90%)
 
  Published: 2008-10-20, review by: arstechnica.com

  • Beautiful art style, Excellent writing, voice acting, Extremely well-developed world, Tons of quests, Incredible tapestry and breadth of great gameplay systems, Great achievements, Local and online co-op
  • Some visual bugs and slowdown issues, Co-op visiting player cant use actual character, Combat can be hit or miss, Breadcrumb trail is hard to live without but makes you lazy, Lacking depth in some areas, Generally not very challenging
  • Taken together, the games three super-systems—narrative, combat, and simulation—come together to make Fable II what it is. All the subsequent systems play into one of these three aspects and, from the view of the structuralist, its hard not to...

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